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Genearal SFB Tournament Tactics

Game 1 – Peter Bakija, Kzinti 

I’ve played Peter before, and he is very, very good in a Kzinti, so I knew this would be a tough way to start off my weekend.  I usually expect to see a Kzinti launch his scatter pack early on turn 1 so he can close behind them and 4 ship launched drones.  If this happened, I would have to weasel the 10 drones off because it would be really hard to come out of turn 2 clean after dealing with 14 drones.  If the Kzinti keeps his distance after I weasel, then He will have to build another drone wave on turns 2-3 which I may be able to weasel off again.  A good Kzinti would not let me get away with this.  I also seriously doubted that I’d get a range 8 shot on him this turn.  One advantage I had was that I knew Peter was going to do this because I had the opportunity to see him play many times.  He wants you to weasel because he’ll know right where you will be beginning of turn 2 and he’s a master at dealing with slow/parked opponents.   

Turn 1 

So my turn 1 EA involved me overloading all photons and moving at medium speed (16/17 split) while having 3 weasels.  I had 1 point of reinforcement on my #2 basically because it was left over power.  Peter started at 16 and launched the Scatter Pack as predicted early in the turn.  He then turned right towards his corner so the drones could get ahead of him after the SP blossomed.  So the SP blossomed, revealing 6 speed 20 drones which where obviously type 1’s.  He then launched 4 more speed 20 drones from his ship, looping around to face me then turning again to his left and speeding up to 26.  I turned left myself and Peter fired 4 standard disruptors at me, hitting with 3.  After bouncing 1 point, I took my 8 points on the #2.  I then turned to direction A for my last movement.  By turn’s end, Peter was 10 hexes away from me and his drones where about 4 hexes from me coming from divergent angles.  I turned out just the way I expected it to. 

Turn 2 

I had 2 real choices here – sit  Tac and weasel for most of the turn, or start off tacing and then kick into speed 10 in reverse to keep Peter in front of me.  I decided to sit and Tac with a speed increase to 4 later in the turn because I would have better control of the shield facing Peter Fired upon.  So I held the photons,  started a 4th weasel, put 5 into tractor, 1 impulse and 2 Warp Tacs and a Speed increase to 4 on 24.  I also had 7 points reinforcement on my #1 and 5 points on my #2.  

As expected, Peter came in at me at high speed 26 as I weaseled his 10 drones.  I was able to avoid collateral damage, but that also meant my weasel would not die until Impulse 7.  I announced the raising of my fire control, which would not be up until impulse 11.  By Impulse 10 he had a range 2 shot on my #6.  I seriously considered firing my full alpha right there because it would be a range 4 shot with my FC still down, but I realized that if Peter held most of his fire that he would be free to run me over at his leisure.  I declined to fire , but Peter was feeling the fire in his belly and let loose with 4 OL disruptors, 4 p1’s, and 4 p3’s.  he hit with 3 disruptors and I took 18 internals after using my 5 batteries for reinforcement.  I lucked out when all he could hit was a couple of warp engines, a phaser 3 and 1 photon.  Next impulse me FC came up and I Taced left.  Peter Turned off and announced a speed change to 14.  I took the range 3 shot on his #5 Firing 3 OL photons and 2 p1’s.  2 Photons hit and a solid phaser roll netted me 2 p3’s, a drone rack, a disruptor, a couple of power, and a Tractor.  Next impulse I gave him 2 more phaser 1’s hitting the rest of the p3’s on his left side and getting into his batteries as well as taking out another tractor.  The impulse after that Peter slipped left to put me off his #4 and denying me another shot with my remaining phasers through that down shield.  The rest of the turn Peter looped around, launching 2 speed 20 drones that would not hit me this turn as I sped up to 4 and waddled after him.  I believe he finished the turn facing directly away from me. 

Turn 3 

Well, things where going well for me so far.  I had taken care of 10 of his drones, knocked a reasonable hole in him, and still had most of my ship left.  The problem was that now I was stuck at a very low speed and had to be able to avoid him to reload my photons.  I knew that if he wanted to catch me, he would.  So I started my 3 photons, plotted an HET, refilled my phaser caps, refilled my batteries (4 warp, 1 impulse), kept my 3 weasels, and maintained a speed of 8 throughout the turn.  I didn’t bother with tractor power because Peter had lost both if his.  Peter plotted a high initial speed with a dropoff in mid turn.  

 Impulse 2 he HETed to head right at me.  I responded by HETing away from him.  2 impulses later I announced Emergency deceleration as it was clear I was not going to get away from him anyways.  He announced ED also, and he skidded to a halt 1 hex directly behind me.  At this point I launched another weasel, which took out his turn 2 drones.    .  After the explosion period, he launched a speed 32 drone.  I downfired 2 p3’s at it and I died.  He launched another on and I repeated the process.  The same thing happened when he launched a 3rd drone (not all of these where 32’s, just the 1st one).  I then Warp TACed to bring my #3 shield to bear.  He launched a shuttle timed to hit me the impulse after I did that, but I took a gamble and left it alone, feeling that it was manned.  I was right.  Now here is where I made the mistake that cost me the game.  I had intended to impulse TAC to bring my #2 shield to bear on him and bring my FH phasers into arc to deal with any further shuttle launches he had, but I got caught up in all the hubbub of trashing his toys and so I forgot to do it.  So on impulse 26 he launched a speed 5 shuttle that I just knew was the suicide shuttle and I kicked myself for not making that TAC.  So next impulse, the shuttle whacks my #3 for 18 and Peter announces fire.  It turned out that all he had was 4 p1’s, so maybe I could survive my mistake.  Unfortunately for me, he rolled a 1,1,1,5 and did 28 points of damage with those 4 phaser 1’s.  The 22 internals I took hut me badly and there was no way I was going to be able to win at this point.  I then made my TAC posthumously.  Still, I figured I’d try 1 more turn hoping that he’s make a grievous error like I just had.  He repaired a disruptor at turn’s end. 

Turn 4, I Overloaded my 2 surviving Photons, held 1 weasel (he had blown the other one off)  put a smattering of leftover power on my #2, refilled what was left of my phaser caps, and tried to Tac to face right at him and back away so I could fire on impulse 2.  Obviously, it didn’t wok.  Peter hammered me with 4 OL disruptors and a couple of phaser 3’s on impulse 1 and the damage was just to much.  Not to mention the 3 drones he launched on impulse 1.  I conceded and Peter harried me with insults the rest of the day.  Actually, that’s not true.  Peter was very gracious and I enjoy losing to him more than defeating some opponents because games with him are always learning experiences. 

I was disappointed in myself after this game because I felt I had played the 1st 2 and ½ turns well and I had a reasonable chance of winning the game until I forgot that stupid Tac.  Little did I know that I was about to embark on a 6 game winning streak that contained some of the most bizarre circumstances that I have ever played through.

Game 1 - Peter Bakija, Kzinti
Game 2 - Ben Ossenfort, WYN AUX (Hellbore, Dis, Gat, Drone) 
Game 3 - David Cheng, Hydran
Game 4 - Aadil Sulamain - Tholian ATC
Game 5 - Wil Leiserson - Tholian ATC
Game 6 - Kevin Block-Shwenk, Rom TKE
Game 7 - John Malis, Klingon
Game 8 (Round 1 of single elimination) - Ameer Sulamain

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