Genearal SFB
Tournament Tactics
Game 6 – Kevin Block-Shwenk,
Romulan TKE
Kevin had
been playing a Fed this weekend and was 4-0 in it, but he had an
obligation to be somewhere on Sunday morning so he couldn’t play
in the final rounds. So instead of playing a civil war that would
have been meaningless for him, he decided to re-enter in a Rom TKE
just for kicks. Against plasma ships I like to maintain a high
speed on the 1st turn. I’m willing to take a range 8
shot and turn off as long as I have some room to run for the next
turn. I won’t take that shot if he gives me no reason to turn
off, though. I prefer to hit a front shield on the TKE because
they are equal all the way around and it will effect his maneuver
more than knocking down a rear shield will. My goal on the
opening alpha (provided it’s range 8 and he’s got plasma out there
that will force me to run before I get any closer) is simply to
knock down a shield and get most of his armor. If I get a lucky 3rd
photon to hit or a great phaser roll, I’d consider any internals a
bonus.
Turn 1
I Overloaded
3 photons and held the 4th as a standard (10 total
power), held 1 weasel and put 23 into movement using a 17/31/26
plot. This allows me to move every impulse from 19 on while still
preserving my ability to HET on the impulses that matter (28-32).
Kevin did a
speed 14-26 plot and we both came out towards the middle of the
board unremarkably for the 1st half of the turn. I
Impulse 18 Kevin launched his R torp. Next impulse Kevin turned
to his right. I saw that I could catch him at range 8 while still
keeping the torp at range 2, so I turned left to follow him.
Kevin slipped out but I was still able to get the shot I wanted on
impulse 28 with me firing on his #6 so I used my batteries to
upgrade my standard photon to a 12 pointer (I had the feeling I
was going to need all the power I could get to run next turn) and
let fly with all my photons and 6 p1’s. This is the point where
my photon dice finally redeemed themselves from the horrible
showings in games 2 and 3. I hit with all 4!!!! Kevin had no
allocated reinforcement on that shield and conceded the game
before I even rolled the phaser damage. As it turned out, Kevin
had 12 points of reinforcement on his #5 shield but was unable to
face it to me before I hit range 8 due to my high speed.
After Kevin
conceded, we decided to re-roll the photon dice and play the game
out as we had only played for 15 minutes (including EA) and this
was going to be Kevin’s last game of the weekend. After all, who
wants to play a 15 minute game of SFB? So the 2nd
photon shot netted me a hit with the 12 pointer and one of the 16
pointers, but a healthy phaser roll blew through his #6 and ate 9
of his armor boxes after he used his batts to stop 6. At this
point I had a feeling that his R torp was a fake, so next impulse
I turned back to direction A and ate it at full strength on my
#1. Sure enough, it was a pseudo. Kevin turned back to D and
launched his LP F torp that would hit me early next turn. By
impulse 32 his torp was 2 hexes from me off my #2 so I fired 4 p3
shots at it, doing 2 damage.
Turn 2
I had to get
the heck out of there but I wanted to refill my phaser caps to
take advantage of Kevin’s down #6 if an opportunity presented
itself. I completely refilled my phaser caps (8 pts), held the
weasel and put 23 into movement (17 to turn to get turned around
to direction C, then 31 on 11 to run like heck, down to 16 on 24
to get turned around again). I left the photons completely dry.
Kevin plotted
speed 26 for most of the turn and HETed to direction B to give
chase. The F torp hit me after 6 moves for 9 damage on my #3, but
it was also a pseudo. At least the guessing games where done.
Once I got turned around I ran for my life. I was able to catch
Kevin directly behind me at range 7-8 off his #2 shield, so I
fired all 6 bearing p1’s at him and did about 12-13. I wanted to
complicate his maneuver as much as possible, so I was happy to
take this shot. For the rest of the turn he chased me towards the
other end of the board and we finished around range 5. Kevin
tagged me on my #4 with his P1’s doing average damage. I was
about 8 hexes away from the wall here.
Turn 3
I was not
going to be able to run for much longer this turn, but I was
loathe to stop and park with no photons armed. Not to mention the
fact that I only had 1 weasel. I decided to keep moving but
planned on hitting the wall later in the turn to weasel off the
inevitable plasma or to buy time before I was anchored. If I
could hold the anchor off long enough I might be able to force him
to hang around long enough so that I could hit him with whatever I
had left at the beginning of the next turn. I started all 4
photons, put 1 into phaser caps (bringing them up to 4), held my
weasel, started another ww, put 1 into HET and 4 into reserve Warp
an 1 impulse so I could Tac quickly if I had to ED quickly for any
reason. I put 22 into speed plotting 26/24/17 giving me 7
straight movements on impulses 2-8. If he bolted I’d at least be
able to give him some pursuit with this plot.
Sure enough,
Kevin started off at speed 31. I went direction C for a few
impulses and he was facing B, hiding his down shield. I
thenturned to D and he had to turn to C to keep me in his FA.
Next impulse I HETed to A. Kevin saw that I would get a range 4
shot on his down shield with 4 P1’s in a couple of impulses and
conceded. I had only 14 boxes of shield damage on my #4.
Now Kevin
could have bolted his torps at me and done a few internals if they
hit, but he told me that he was bent on anchoring me. I felt good
about winning the “extended” game the way I did, but I have to
admit that Kevin WAS screwing around in a ship he does not play
often. If he was playing a ship he was really skilled in (and
that’s at least half of them) this game would not have been nearly
as easy for me. And hitting with all 4 photons at range 8 in the
“real” game was pretty much a guarantee of victory anyways.
Game 1 -
Peter Bakija, Kzinti
Game 2 - Ben Ossenfort, WYN AUX (Hellbore, Dis,
Gat, Drone)
Game 3 - David Cheng, Hydran
Game 4 - Aadil Sulamain - Tholian ATC
Game 5 - Wil Leiserson - Tholian ATC
Game 6 - Kevin Block-Shwenk, Rom TKE
Game 7 - John Malis, Klingon
Game 8 (Round 1 of single elimination) - Ameer
Sulamain
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